Why do women play games more than men?

A new study found that men are more likely to play games like World of Warcraft, Call of Duty, Halo, and World of WarCraft than women.

The study, published in the Journal of the American Medical Association, also found that women spend more time playing online games than men.

The findings may have a lot to do with social desirability and the importance of the “family” part of gaming.

“Games that encourage the interaction of multiple people in a multiplayer environment can have an impact on a young gamer’s life in a variety of ways,” said lead researcher Dr. Mary Lou Gittings.

“They can help them gain self-esteem and encourage them to make meaningful connections with others.

They can also be a good tool for learning new skills or for learning to navigate the online world.”

A survey conducted by the National Center for Health Statistics in 2009 found that 40 percent of children aged 4 to 18 played online games, compared to 19 percent of the adults surveyed.

In 2015, the Pew Research Center estimated that one in five adults had played a game in the past year.

According to Gittins, a key factor in this disparity is that gaming is considered to be “women’s stuff” by the media.

“The media has tended to portray the game industry as a male-dominated space, and therefore as one that requires a male presence,” she explained.

“In reality, the gaming industry is incredibly diverse, and there are many different communities that gamers can join.”

The study was conducted to see if there was any correlation between gender and gender roles within the gaming community.

Participants were asked to report their level of interest in games.

For example, “I enjoy the game Minecraft,” was rated as a “strong” interest.

“I love playing World of Warships, the online first-person shooter,” was a “very strong” interest, while “I don’t play much online” was a negative interest.

In addition, the survey asked participants to rank each of the game’s features, from the most enjoyable to the least enjoyable.

“We found that gender differences in gaming were quite strong, with men scoring higher than women,” Gittons said.

“It’s a little bit surprising that we see this, but the data suggests that there is a correlation.”

In the study, gamers ranked the most and least enjoyable features of the games they played, including the amount of online play time they had, the number of friends they had on the same platform, and the number and types of games they had played.

Men ranked the game “most enjoyable” at 7.5, while women ranked it at 8.2.

The difference in the ratings was significant, with women scoring a rating of 4.3, compared with men with a rating score of 2.8.

“This is really important, because it means that men and women are playing the same games, but they have different roles within that game,” Giffings said.

The results also show that gamers are playing more than the games with the same features.

For instance, gamers who played a lot of first- and second-person shooters rated their experience more enjoyable, and players who played online first person shooters rated it more enjoyable than players who didn’t play a lot online first.

However, the data does not suggest that the gender differences stem from the fact that women prefer to play video games that are not designed for them.

“Women tend to prefer games that emphasize social interaction,” Gistings said, “because it is a way to connect with others, and it is something that is very important in the family.

Women also tend to play more than their male counterparts in video games, and this is also an important part of the gender gap in gaming.”

Gitts said it was interesting that women preferred games with more social interaction, but men did not.

The researchers also found a link between gender stereotypes and the types of video games players prefer to get into.

Women who play more “social” games tend to be more likely than women who play “hardcore” games to choose a game that features multiple players, and they also tend be more willing to pay money for games that feature other people in the game.

However androgynous the gameplay may be, Gittss said, the games that do feature a lot more people tend to feature more variety and interaction, like World WarCraft.

Gittses findings were also consistent with what the Centers for Disease Control and Prevention (CDC) found in their 2016 report on gaming and sexual assault.

While women have historically been the victims of more violent sexual assault than men, the prevalence of rape has dropped significantly over the past few decades.

The CDC found that in 2016, the rate of rape committed by a man was 10.4 percent versus 12.1 percent for women.

But, the study also found evidence that women are not more likely victims of rape than men are.

The data also